Pikuma – 3D Computer Graphics Programming
3D Computer Graphics Programming, Learn all the theory and the math behind 3D graphics while creating a software renderer from scratch using the C programming language. This course is a complete immersion into the fundamentals of computer graphics! You’ll learn how a software 3D engine works under the hood, and use the C programming language to write a complete software rasterizer from scratch; including textures, camera, clipping, and loading complex OBJ files. Pixel per pixel, triangle per triangle, mesh per mesh. We’ll review all the beautiful math that makes 3D computer graphics possible as we tackle all concepts from first principles. We’ll also write a comprehensive software renderer that can display complex 3D objects on the screen without the help of any graphics API. No GPU, no OpenGL, no DirectX! Just a C compiler and a little bit of linear algebra is all we need to create a final project that is nothing short of amazing!

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What You'll Master in this Course
Course Curriculum178 Lectures
1 sections • 82.4 hours total length
Requirements
- Basic enthusiasm to learn and follow along with lessons
- A computer or mobile device with a modern internet connection
Description
Instructor
Senior Industry Specialist
Specialist in Other Professional Courses
Passionate educator focused on real-world practical skills, modern frameworks, and production-ready engineering practices. Delivering step-by-step masterclasses accessible to learners globally on MJ Accedemy.

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