The calculator figure
Course Content
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Introduction to get, set, and graphics handles
Introduction to GUIDE
Create and place the math buttons
Create and place the number buttons
The calculator figure
Define the button functions
Error handling
Give the calculator some alcohol
Importing and displaying pictures
Gaussian blur via 2D convolution
Mean-smoothing blur via 2D convolution
Be nice and sharpen the images
Median filter for cleaning speckle noise
Saving pictures as image files
Create the embossing GUI layout
What are embossing filters
Import and export pictures
Implement the embossing filter
Implement physics of projectile motion
Make the bird-throwing GUI
Create the bird
Put the code into the GUI
Implement the trajectory interface
Introduction What is pong
Create the figure and the pong court
Move the human's paddle
Create the ball and the paddles
Move the ball and check for goals
Quit the game on keypress 'q'
Give the AI an attitude
Move the AI's paddle
Not a magician Sliderbars can fix that!
Let the car randomly explore space
No rocket No problem! Blend the car into space!
How many galaxies are in the picture (segmentation)
What is histogram equalization
Histogram equalization in code
Create the histogram GUI
Finalize the GUI functionality
Image depth via 3D rotation
Layer depth via horizontal spacing
How to look at stereoscopic images
Hiding the surface in a background
D example with a noisy sphere
D example with a cylinder
D example with a triangle
Dot kinetogram
Approximation of Albert Einstein
The SVD math background
SVD challenge Barack Obama vs. Donald Trump