Skip to main content
00:00/00:00
Lecture 2 of 132

Using the exercise files

Download Course (Free)

Course Content

0 / 132 completed
Section 1: Introduction2 videos

Introducing 3ds Max 2023

2m

Using the exercise files

3mNow Playing
Section 2: Getting Started3 videos

Choosing a workspace

4m

Setting preferences

8m

Using project folders

5m
Section 3: ds Max Interface14 videos

Getting familiar with the interface

7m

Customizing a workspace

9m

Customizing background and grid colors

11m

Creating primitives with keyboard entry

9m

Creating primitives interactively with the mouse

7m

Position objects with Select and Move

10m

Rotate and scale objects

15m

Navigating in viewports

10m

Orbit and viewport Undo

13m

Accelerate workflow with hotkey shortcuts

12m

Customizing hotkeys

9m

Choosing viewport shading modes

11m

Advanced viewport settings

14m

Configuring viewport layouts

4m
Section 4: Scene Layout20 videos

Specifying display units

10m

Specifying system units

8m

Defining the Home grid

10m

Saving a maxstart.max template scene

7m

Merging scenes

10m

Duplicating objects in a pattern with Array

9m

Duplicating objects with Clone

5m

Introducing Snap

14m

Precision transforms with Grid Snap

16m

Managing objects with Scene Explorer outline view

16m

Collecting objects in Groups

7m

Managing display layers in the Layer Explorer

8m

Controlling object and layer Display Properties

9m

Understanding Xref external references

4m

Creating an Xref record

13m

Moving objects in Reference Coordinate Systems

14m

Rotating objects in Reference Coordinate Systems

15m

Manipulating objects around a Transform Center

16m

Using Isolate Selection and Lock Selection

4m

Selecting in Window and Crossing modes

8m
Section 5: Spline Modeling10 videos

Creating shapes

12m

Editing bezier splines

14m

Setting shape detail with Interpolation

9m

Modeling with the Extrude modifier

12m

Extruding along a path with the Sweep modifier

9m

Importing Illustrator paths to 3ds Max

9m

Adding a Bevel modifier

10m

Controlling level of detail of a Bevel modifier

17m

Modeling typography with TextPlus

11m

Manipulating and fine-tuning TextPlus

15m
Section 6: Parametric Modeling6 videos

Deforming an object with a modifier

9m

Layering deformers in the modifier stack

9m

Defining polygon level of detail

8m

Passing a selection up the stack

9m

Understanding topology dependence

12m

Versioning and collapsing the stack

12m
Section 7: Polygon Modeling10 videos

Preparing Boolean operands

9m

Combine volumes with Boolean compound object

18m

Adding edges with Quickslice

13m

Adding edges with Cut

7m

Hardening polygon edges with the Smooth modifier

11m

Using the Modeling Ribbon

13m

Simplifying geometry with Remove

9m

Branching with Editable Poly Extrude

10m

Detailing a mesh

15m

Rounding corners with Chamfer

12m
Section 8: Subdivision Surface Modeling10 videos

Understanding subdivision surfaces

8m

Best practices for modeling subdivision surfaces

10m

Box modeling for subdivision surfaces

7m

Modeling with the Symmetry modifier

13m

Modeling curvature with Soft Selection

16m

Refining geometry with SwiftLoop

4m

Constraining sub-object transforms

12m

Correcting a seam with Align to Grid

5m

Sharpening corners with Edge Crease

13m

Baking subdivisions

12m
Section 9: Camera Techniques7 videos

Creating a Physical Camera and Target

15m

First-person camera navigation in viewports

13m

Enabling Safe Frames

14m

Setting resolution and aspect ratio in Render Setup

12m

Creating a free camera

11m

Rotating in Gimbal coordinate space

18m

Setting rotation Axis Order to emulate a tripod

12m
Section 10: Lighting12 videos

Interactive production rendering

16m

Creating photometric lights

7m

Adjusting light intensity and color

9m

Setting exposure control

16m

Adjusting light shape

23m

Controlling spotlight parameters

20m

Using the Light Explorer

5m

Illuminating with an environment color

10m

Illuminating with an HDRI environment

10m

Separating environment from background

9m

Creating a sun and sky

9m

Art directing a sun and sky

11m
Section 11: Materials15 videos

Using the Slate Material Editor

8m

Assigning materials to objects

6m

Managing scene materials

9m

Managing sample slots

7m

Saving a material library

7m

Physical material color and roughness

8m

Physical material reflection parameters

7m

Controlling viewport material shading

8m

Controlling material sample size

7m

Creating a 3D procedural map

2m

Art directing 3D map parameters

10m

Mapping bitmap image files

7m

Projecting UVs with UVW Map

9m

Using real-world map size

9m

Restoring links with Asset Tracking

6m
Section 12: Animation17 videos

Understanding hierarchies

4m

Moving pivot points

13m

Rotating pivot points

10m

Prioritizing rotation axes

12m

Linking objects

6m

Locking transforms

6m

Correcting and avoiding scale issues

7m

Choosing frame rate and playback speed

9m

Choosing the active time segment

11m

Creating keyframes in Auto Key mode

7m

Creating keyframes in Set Key mode

16m

Editing keyframes in the Track Bar timeline

13m

Editing keyframes in the Dope Sheet

12m

Editing keyframes in the Curve Editor

10m

Editing interpolation in the Curve Editor

11m

Manipulating tangents in the Curve Editor

12m

Editing a trajectory with a Motion Path

15m
Section 13: Rendering5 videos

Choosing a renderer

5m

Preparing to render with Quicksilver

10m

Choosing Quicksilver render options

14m

Rendering an image sequence

11m

Playing an image sequence with the RAM Player

5m
Section 14: Conclusion1 videos

Next steps

2m