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Game Development & 3D Art2024-6 Edition100% Free Video Course

The Gnomon Workshop – 3D WEAPON DESIGN VR WORKFLOW

3D WEAPON DESIGN VR WORKFLOW course. This 5.5-hour training course will teach you how to design 3D weapons for games using Substance 3D Modeler and Blender software. In this course, you’ll learn the basics of using Substance 3D Modeler in a VR design workflow, and then you’ll learn intermediate and advanced Blender techniques. Whether you’re looking to create game assets for VR, develop your own Blender workflow, review hard level design theory, or learn concept art in general, this course will provide deep insight into designing high-quality assets for games. offers you.

5.0
(1 reviews)
17.2 Hours On-Demand
Created by TheGnomonWorkshop
Uploaded Sep 2026
English
beginner to advanced
The Gnomon Workshop – 3D WEAPON DESIGN VR WORKFLOW
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Free$129.99100% Free

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Course Features:
17.2 hours on-demand video
13 complete lectures
Streamable on mobile, tablet & desktop
Self-paced curriculum with progress tracking
Direct MP4 downloads & offline video access
Verified course archives hosted on cloud infrastructure.

What You'll Master in this Course

Introduction and collection of resources: In this section, you will get to know the general concepts of the course and how to collect the resources needed for your project.
Sketching with Substance 3D Modeler (S3M): In this section, you’ll learn how to use S3M to create your own weapon prototype.
Advanced S3M Stamps and Techniques: In this section, you will learn how to use advanced S3M stamps and techniques for more detail in your design.
Design Refinement in S3M: Hard Surface Design Theory – Part 1: In this part, you will learn the basics of hard surface design theory and how to apply them to your design.
Design Refinement in S3M: Hard Surface Design Theory – Part 2: In this section, you’ll dive deeper into hard surface design theory and how to use it to improve your design.
Modeler to Blender: Blender Retopology: In this section, you will learn how to transfer your model from S3M to Blender and perform Retopology.
Continued Blender Retopology and Hard Surfaces Shape Language: In this section, you will continue Retopology in Blender and how to create the right shape language for your weapon.
Blender details with different techniques and plugins: In this section, you will learn about different Blender techniques and plugins to add details to your model.
Blender Detailing Continued: In this section, you’ll dive deeper into Blender detailing techniques.
Texturing Blender with Nodes: In this section, you’ll learn how to use Blender’s node system to create realistic textures for your weapons.
Blender Tags and Camera Settings: In this section, you’ll learn how to add tags and camera settings for the final rendering of your model.
Blender Animation: In this section, you will learn how to animate your weapon in Blender.

Requirements

  • Basic enthusiasm to learn and follow along with lessons
  • A computer or mobile device with a modern internet connection

Description

3D WEAPON DESIGN VR WORKFLOW course. This 5.5-hour training course will teach you how to design 3D weapons for games using Substance 3D Modeler and Blender software. In this course, you’ll learn the basics of using Substance 3D Modeler in a VR design workflow, and then you’ll learn intermediate and advanced Blender techniques. Whether you’re looking to create game assets for VR, develop your own Blender workflow, review hard level design theory, or learn concept art in general, this course will provide deep insight into designing high-quality assets for games. offers you.

Instructor

T

TheGnomonWorkshop

Specialist in Game Development & 3D Art

Passionate educator focused on real-world practical skills, modern frameworks, and production-ready engineering practices. Delivering step-by-step masterclasses accessible to learners globally on MJ Accedemy.

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